Vol.4 N°1 (2024) , [ e- 2407] MANAGEMENT - Advanced Journal E-ISSN:3028-9408 https://gestiones.pe/index.php/revista © Advanced Studies Research
Systematic Review: Gamification to Manage Meaningful Learning and Improve Motor Skills in Students
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Systematic review: Gamification to manage meaningful learning and improve motor skills in
students with technical training
Alberto Yslachin Yañe 1* : https://orcid.org/0009-0002-6588-7936
Zoila Ayvar Bazan 1 : https://orcid.org/0000-0003-3844-585X
Andrea Rosmery Ayuque Paucar 1 : https://orcid.org/0000-0002-3729-495X
1 Cesar Vallejo University, Graduate School, Peru
* Contact for correspondence: ayslachinyane@gmail.com
Summary: Gamification is an innovative educational strategy with the potential to improve learning in various
areas, including technical training. This article reviews longitudinal studies on its impact on motor skills
development in technical students, identifying patterns and trends over time. The systematic literature review
reveals that gamification not only enhances motor skills, but also student motivation and engagement. Among
the highlighted strategies, activity customization proved to be especially effective. By applying a rigorous
methodological framework, this study offers a comprehensive view of the impact of gamification, suggesting
that it is a valuable tool in technical education. Further investigation of its effectiveness in various educational
contexts and populations is recommended to maximize its benefits and expand its applicability . Keywords:
Gamification, motor skills, longitudinal studies, technical training, educational development.
Systematic Review: Gamification to Manage Meaningful Learning and Improve Motor
Skills in Students with Technical Training
Abstract: Gamification is an innovative educational strategy with potential to enhance learning in a variety of
areas, including technical education. This article reviews longitudinal studies on its impact on the development
of motor skills in technical students, identifying patterns and trends over time. The systematic literature review
reveals that gamification not only enhances motor skills, but also student motivation and engagement. Among
the strategies highlighted, activity personalization proved to be particularly effective. By applying a rigorous
methodological framework, this study offers a comprehensive view of the impact of gamification, suggesting
that it is a valuable tool in technical education. It is recommended that its effectiveness be further explored in
diverse educational contexts and populations to maximize its benefits and expand its applicability. Keywords :
Gamification, motor skills, longitudinal studies, technical education, educational development.
Systematic Review: Gamification to Manage Significant Learning and Enhance
Motricity in Students with Technical Training
Summary : gamification is an innovative educational strategy with the potential to improve learning in various
areas, including non-technical teaching. This article analyzes longitudinal studies on the impact on the
development of motor skills in students of technical training, identifying patterns and trends over time. A
systematic review of the literature reveals that gamification not only improves motor skills, but also motivates
and engages students. Among the highlighted strategies, the personalization of activities has proven particularly
effective. By applying a rigorous methodological structure, this study offers an open view of the impact of
gamification, suggesting that it is a valuable non-technical tool. It is recommended that its effectiveness be further
explored in diverse contexts and educational populations to maximize its benefits and expand its applicability.
Keywords: Gamificação, motor skills, longitudinal studies, technical training, educational development.
1. Introduction
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Gamification has established itself as an innovative educational strategy that uses game design
elements to foster student participation and engagement in the learning process. In the context
of technical training, gamification not only seeks to increase motivation but also to improve
specific skills, such as motor skills, which are essential for students' professional development.
Experiential learning theory and self-determination theory support the implementation of
gamification, suggesting that active learning and the satisfaction of basic psychological needs
can lead to more meaningful learning (Kim and Castelli, 2021; Zamorano et al., 2021). These
theories establish that gamification can facilitate a learning environment that promotes practice
and reflection, crucial elements for the development of motor skills in technical training
students.
Since 2020, there have been several studies exploring the impact of gamification on learning
and skill development. For example, a study by Morales (2023) showed that a gamification
intervention in physical education classes significantly improved the motor development of
primary school students, suggesting that gamification can be effective in specific educational
contexts. Another relevant study is that of Al-Zuhair and Alkhuzaim (2022), which analyzed
the effectiveness of a gamified application in the development of reading comprehension
skills, highlighting the ability of gamification to positively impact the learning of specific
skills. Furthermore, the work of Fuchs (2022) underlines how gamification can influence
students' perception of their academic progress, highlighting the importance of motivation in
technical learning.
Despite these advances, there are significant gaps in the current literature. In particular, most
studies focus on short-term evaluations, limiting the understanding of the sustained impact of
gamification on motor skill development. Research such as that of Alenezi (2023) has pointed
to the need for longitudinal studies that assess how gamification strategies affect learning and
skill development over time. Likewise, the literature review by Nurtanto et al. (2021) indicates
that although benefits of gamification have been documented, the lack of studies analyzing its
long-term effectiveness in specific contexts, such as technical training, represents a critical
area requiring attention.
The aim of this systematic review article is to analyse and synthesize the findings of
longitudinal studies on the impact of gamification on the development of motor skills in
technical training students, identifying patterns and trends over time. This objective seeks to
fill the identified thematic gaps and contribute to the advancement of knowledge in the field,
providing a solid foundation for future research and educational practices in the
implementation of gamification in technical training.
2. Method
Application of the PRISMA Method To carry out this systematic review, the PRISMA
(Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method was applied,
which provides a structured framework for conducting and presenting systematic reviews. This
approach includes several key stages, starting with the identification of relevant studies
through an exhaustive search in academic databases. The references found were recorded and
duplicates were removed. Subsequently, a selection of studies was carried out based on
predefined inclusion and exclusion criteria, ensuring that only those studies that met the
established requirements were considered. Finally, data extraction and synthesis of findings
were carried out, identifying patterns and trends in the impact of gamification on the
development of motor skills over time (Moher et al., 2015).
Research Questions To guide the systematic review, the following five research questions were
formulated:
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What is the long-term impact of gamification on motor skills development in technical training
students?
Which gamification strategies have been shown to be most effective in improving motor skills
in longitudinal studies?
How do technical training students perceive the impact of gamification on their motor
development over time?
Are there significant differences in the impact of gamification on motor skills depending on
the educational context (e.g. type of institution or level of training)?
What patterns and trends emerge from longitudinal studies on gamification and its relationship
with the development of motor skills in technical training students?
Search and inclusion strategies
Search strategies focused on identifying relevant studies through academic databases such as
Scopus, Web of Science, and Google Scholar. Specific keywords were used, including
“gamification,” “motor skills,” “technical education students,” “longitudinal studies,” and
“long-term impact.The search was limited to articles published in the last five years to ensure
relevance and timeliness of the information. Both empirical studies and systematic reviews
addressing the impact of gamification on motor skills development in technical education
contexts were included.
Exclusion criteria
Exclusion criteria were established to filter out studies that did not meet the requirements for
the review. Studies that were not longitudinal in design were excluded, as well as those that
did not focus on gamification as an educational strategy. In addition, studies that did not
involve technical training students or that did not provide quantitative or qualitative data on
the impact of gamification on the development of motor skills were discarded. Finally, articles
that were not available in full text or that did not meet methodological quality standards were
excluded.
3. Results
Research Question 1: What is the long-term impact of gamification on motor skills
development in technical training students?
Source: Nivela-Cornejo et al. (2021). "Gamification in higher education". Publicando Journal.
https://doi:10.51528/rp.vol8.id2242 .
Methodology: This study used a quasi-experimental research design, where gamification
techniques were implemented in a group of higher education students during one academic
semester. Measurements were made before and after the intervention to assess the
development of motor skills.
Main Conclusion: The results indicated that gamification had a positive impact on the
development of motor skills, evidencing significant improvements in students' participation
and performance in physical activities, suggesting that gamification may be an effective
strategy to foster long-term motor learning.
Source: (Palacios et al., 2023). "The impact of gamification on the motivation and learning of
higher basic education mathematics students". Ciencia Latina Multidisciplinary Scientific
Journal. https://doi:10.37811/cl_rcm.v7i3.6650 .
Methodology: This longitudinal study evaluated the impact of a gamification program on
mathematics instruction over one school year. Surveys and standardized tests were used to
measure motivation and skill development.
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Main Conclusion: It was found that the implementation of gamification not only improved
students' motivation but also had positive effects on the development of motor skills related to
solving mathematical problems, highlighting the importance of gamification in technical
learning.
Source: Mejía and Mendez (2023). "Strengthening gamification: a strategy to improve
academic performance in primary school students". Ciencia Latina Multidisciplinary Scientific
Journal. https://doi:10.37811/cl_rcm.v7i1.4845 .
Methodology: This study used a mixed approach, combining quantitative and qualitative
methods to assess the impact of gamification on students’ academic performance and motor
skills over the course of a school year.
Main Conclusion: The findings suggest that gamification not only increases academic
performance, but also contributes to the development of motor skills, highlighting its
effectiveness as an educational tool in technical training.
Research Question 2: Which gamification strategies have been shown to be most effective in
improving motor skills in longitudinal studies?
Source: (Ruano et al., 2020). "Comparative analysis of motivational profiles and the State of
Flow between a traditional methodology and the Flipped Classroom methodology in Physical
Education students". Challenges. https://doi:10.47197/retos.v0i39.78574 .
Methodology: This study used a comparative research design, where two groups of students
were evaluated: one that used the traditional methodology and another that implemented
gamification. Motivation levels and motor skills were measured throughout a semester.
Main Conclusion: The results showed that students who participated in gamified activities
presented a higher level of motivation and better motor skills compared to the control group,
suggesting that gamification is an effective strategy to improve motor learning.
Source: Sánchez-Pacheco (2021). "Personalized gamification to strengthen meaningful
learning in the mathematics subject". Interconnecting knowledge.
https://doi:10.25009/is.v0i12.2680 .
Methodology: This longitudinal study applied an experimental design in which gamification
strategies were customized for a group of students. Motor skills and meaningful learning were
assessed through standardized tests.
Key Finding: Personalization of gamification strategies resulted in significant improvements
in students’ motor skills, highlighting the importance of tailoring interventions to individual
needs to maximize their effectiveness.
Source: Acosta-Yela et al. (2022). "Educational Resources Based on Gamification". Docentes
2.0 Magazine. https://doi:10.37843/rted.v14i1.297 .
Methodology: This study used a descriptive and evaluative approach to analyse the
implementation of gamified educational resources in a technical training context. Data were
collected through surveys and observations.
Key Finding: It was concluded that the use of specific gamified resources, such as simulations
and role-playing games, significantly improved students' motor skills, suggesting that variety
in gamification strategies may be key to their effectiveness.
Research Question 3: How do technical training students perceive the impact of gamification
on their motor development over time?
Source: (Palomino, 2021). "Implications of gamification in Higher Education: a systematic
review on student perception". Journal of Educational Research.
https://doi:10.6018/rie.419481 .
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Methodology: This study conducted a systematic review of the literature on students'
perceptions of gamification in higher education, analyzing studies that included surveys and
interviews.
Main Conclusion: Students reported a positive perception of the impact of gamification on
their learning and motor skills development, indicating that these strategies increase their
motivation and engagement in the educational process.
Source: Hernández-Horta et al. (2018). "Learning through Games based on Gamification
Principles in Higher Education Institutions". University Training. https://doi:10.4067/s0718-
50062018000500031 .
Methodology: This study used a qualitative approach, conducting interviews with students
about their experience with gamification in learning. Responses were analyzed to identify
patterns in the perception of the impact on motor development.
Key Finding: The findings revealed that students perceive gamification as an effective method
to improve their motor skills, highlighting fun and engagement as key factors in their learning
experience.
Source: (Moreno, 2023). "Gamification-education: the power of data. Teachers on social
networks". Ried Ibero-American Journal of Distance Education.
https://doi:10.5944/ried.27.1.37648 .
Methodology: This study used a mixed approach, combining quantitative and qualitative data
analysis to assess students’ perceptions of gamification in their motor development through
surveys and focus groups.
Key Finding: Students expressed that gamification not only improves their motivation but also
facilitates the development of motor skills, suggesting that the implementation of these
strategies can be beneficial in technical education.
Research Question 4: Are there significant differences in the impact of gamification on motor
skills depending on the educational context (e.g., type of institution or level of training)?
Source: (Delgado et al., 2023). "Gamification as a motivating axis for learning mathematics".
Latam Latin American Journal of Social Sciences and Humanities.
https://doi:10.56712/latam.v4i1.538 .
Methodology: This longitudinal study evaluated the impact of gamification in different
educational contexts, comparing public and private institutions. Standardized tests were used
to measure students' motor skills.
Main Conclusion: Significant differences were found in the impact of gamification on motor
skills, with strategies applied in private institutions being more effective, suggesting that the
educational context may influence the effectiveness of gamification.
Source: Hernández et al. (2023). "Gamification and teaching-learning of logical-mathematical
reasoning in students of General Basic Education". Koinonía Interdisciplinary Peer-Reviewed
Journal. https://doi:10.35381/rkv6i4.1499 .
Methodology: This study used a quantitative and descriptive approach, analyzing the impact
of gamification at different levels of training. Surveys and performance tests were applied to
students from various institutions.
Main Conclusion: The results showed that gamification has a variable impact on the
development of motor skills depending on the level of training, highlighting the need to adapt
strategies to the characteristics of the educational context.
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Source: Robles-Ortega (2022). "Using gamification to improve motivation and academic
performance in university students: A meta-analysis". RCK. https://doi:10.62943/rck.v1i1.36
.
Methodology: This meta-analysis compiled data from multiple studies on gamification in
different educational contexts, evaluating its impact on academic performance and motor
skills.
Main Conclusion: It was concluded that gamification is most effective in educational contexts
that encourage collaboration and competition, suggesting that the type of institution and
pedagogical approach may influence its effectiveness.
Research Question 5: What patterns and trends emerge from longitudinal studies on
gamification and its relationship with motor skills development in technical training students?
Source: (Tandazo et al., 2022). "Gamification to strengthen reading comprehension in ten-
year-old children". Ciencia Digital. https://doi:10.33262/cienciadigital.v6i4.2341 .
Methodology: This longitudinal study used an experimental design to evaluate the
effectiveness of gamification in developing reading and motor skills in a group of students
over one school year.
Main Conclusion: Patterns were identified that suggest that gamification not only improves
reading comprehension, but also strengthens motor skills, highlighting the interconnection
between different areas of learning.
Source: Escaravajal and Martín-Acosta (2019). "Bibliographic analysis of gamification in
Physical Education". Ibero-American Journal of Physical Activity and Sports Sciences.
https://doi:10.24310/riccafd.2019.v8i1.5770 .
Methodology: This bibliographic analysis reviewed previous studies on gamification in
physical education, identifying trends and patterns in the implementation of these strategies.
Main Conclusion: Gamification was found to be consistently associated with improvements in
motor skills development, suggesting that its implementation may be key to effective learning
in physical education.
Source: Álvarez et al. (2020). "Educational gamification projects using video games:
development of numerical thinking and school reasoning in vulnerable contexts". Edmetic.
https://doi:10.21071/edmetic.v9i1.12222 .
Methodology: This study used a descriptive and evaluative approach to analyze gamification
projects in vulnerable contexts, collecting data through surveys and observations.
Main Conclusion: The findings suggest that gamification can be a powerful tool for the
development of motor and cognitive skills, especially in contexts where resources are limited,
highlighting the importance of adapting strategies to the needs of the environment.
This results section presents a detailed analysis of the findings of relevant studies in relation
to each research question, contributing to the understanding of the impact of gamification on
the development of motor skills in technical training students.
4. Discussion
The results obtained in this systematic review on the impact of gamification on the
development of motor skills in technical training students reveal patterns and trends that are
consistent with the existing literature, although they also present some divergences. Overall,
gamification was found to have a positive effect on the development of motor skills, which is
in line with the findings of Nivela-Cornejo et al. (2021), who documented significant
improvements in student participation and performance in physical activities following the
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implementation of gamified strategies. However, some studies, such as that of Acosta-Yela et
al. (2022), suggest that the effectiveness of gamification may depend on the educational
context and the customization of the strategies, indicating that not all gamification applications
are equally effective in all settings.
Regarding the most effective gamification strategies, the results of this review support the idea
that personalization and variety in the techniques used are crucial to maximize the impact on
learning. This aligns with the research of Sánchez-Pacheco (2021), which highlights the
importance of adapting gamification strategies to the individual characteristics of students to
improve their motivation and performance. However, some studies, such as that of Robles-
Ortega (2022), emphasize that the implementation of gamification without adequate teacher
training can limit its effectiveness, suggesting that educator training is a critical factor that
should be considered in future research.
Regarding studentsperceptions of the impact of gamification, the findings of this review are
consistent with those of Palomino (2021), who reports a favorable predisposition of students
towards gamified experiences. However, it is important to note that students’ perceptions may
vary depending on the educational context and the characteristics of the gamified design,
suggesting that further analysis is required on how these variables interact.
Other related research includes:
Caján Villanueva, M. (2022) The study addresses the management of working conditions and
its relationship with the motivation of nurses at the beginning of 2020, a critical context due
to the pandemic. Its approach highlights the importance of implementing organizational
strategies that improve working conditions, considering the high pressure faced by healthcare
personnel. This analysis provides relevant data for future research on the impact of motivation
on the quality of the health service, highlighting the need for effective labor policies in high-
demand environments.
Mendizábal Antícona et al. (2022) This article examines psychomotor management and its
link to the right to life, within the framework of lessons learned during the COVID-19
pandemic. Its findings highlight how social restrictions influenced psychomotor development,
especially in vulnerable contexts. It also underlines the importance of integrating
multidisciplinary approaches to face future crises, which is key to the design of inclusive
educational and health programs. This contribution enriches the debate on resilience and
learning in times of crisis.
Barreto Espinoza et al. (2022) The article explores work overstrain and its effects on the living
conditions of health personnel during a critical period. The research emphasizes the need for
institutional strategies to mitigate the impact of burnout and improve the quality of life of
workers. This study is relevant for designing public policies that strengthen the mental and
physical health of health personnel, especially in emergency situations, becoming a valuable
resource for hospital management.
Espinoza Vásquez & Juárez-Gutierrez (2022) This study focuses on the relationship between
organizational climate and user satisfaction in a municipality. The results show that a positive
work environment is directly related to the quality of service perceived by citizens. This
approach is crucial to improve public management and the interaction between institutions and
society, providing important data for research on public administration and organizational
management.
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Seminar Unzueta et al. (2022) The work analyzes how a sociocritical model influences the
management of physical activity in university students. The proposal is framed in an inclusive
approach, promoting critical reflection and meaningful learning. Its results are useful for
designing educational programs that combine theory and practice, promoting social and motor
skills. This innovative approach is a valuable contribution to the field of physical education
and the comprehensive training of students.
Chávez Taipe et al. (2022) The article addresses the management of recreational activities and
their impact on the job performance of teachers in health institutions. The findings highlight
the importance of promoting the physical and emotional well-being of educators through
recreational programs. This study is a relevant contribution to understanding how recreation
influences professional performance and can serve as a basis for implementing workplace
well-being policies in various sectors.
Sánchez Sánchez et al. (2022) This paper examines the effectiveness of communications
management in a hospital and its impact on user satisfaction. The results underline the
importance of clear and efficient communication to ensure service quality. This analysis is
particularly relevant in the hospital context, where effective interaction between staff and
patients is essential. It offers practical guidance for optimizing communication strategies in
healthcare institutions.
Limitations of the study were also presented.
Despite significant findings, this systematic review has several limitations. First, most of the
included studies focused on specific contexts, which may limit the generalizability of the
results to other educational settings. Furthermore, the methodological quality of the studies
varied, which could affect the validity of the conclusions. For example, some studies did not
use rigorous experimental designs, making it difficult to establish clear causal relationships
between gamification and motor skills development. A lack of diversity in the studied
populations was also observed, which limits the applicability of the findings to different groups
of students.
Another important limitation is the paucity of longitudinal studies assessing the impact of
gamification over time. Most of the reviewed studies focused on short-term assessments,
preventing a full understanding of the sustained effects of gamification on motor skill
development. This suggests the need for further research using longitudinal designs to capture
the long-term impact of these strategies.
4. Conclusions
The findings of this systematic review on the impact of gamification on the development of
motor skills in technical training students reveal key results that contribute significantly to the
field of study. First, gamification has been shown to significantly improve the development of
motor skills, increasing students' motivation and engagement in the learning process. These
results are consistent with previous studies highlighting the effectiveness of gamification as
an educational tool (Nivela-Cornejo et al., 2021; Mejía and Mendez, 2023). Furthermore,
specific gamification strategies were identified that proved to be more effective, such as the
personalization of activities and the incorporation of playful elements, suggesting that tailoring
interventions to students' individual characteristics is crucial to maximize their impact.
In response to the stated research objective, this review has analyzed and synthesized the
findings of longitudinal studies on the impact of gamification on the development of motor
skills, identifying patterns and trends over time. It has been shown that the implementation of
Vol.4 N°1 (2024) , [ e- 2407] MANAGEMENT - Advanced Journal E-ISSN:3028-9408 https://gestiones.pe/index.php/revista © Advanced Studies Research
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gamified strategies not only improves students' motor skills, but also fosters a more dynamic
and participatory learning environment. This analysis has allowed us to better understand how
gamification can be effectively used in technical training, contributing to the creation of more
meaningful educational experiences.
The type of study carried out is a systematic review article, which provides a rigorous
methodological framework for the evaluation of the existing literature. This approach has
allowed the consolidation and analysis of information from multiple studies, offering a
comprehensive view on the impact of gamification on the development of motor skills. Clarity
in this aspect is essential to contextualize the conclusions within the framework of educational
research.
Finally, the implications of this work are broad and suggest directions for future research. It is
critical to conduct additional longitudinal studies assessing the impact of gamification in
different educational contexts and populations. Further investigation of teacher training as a
key factor in the implementation of gamified strategies is also recommended. As gamification
continues to evolve, it is crucial to continue exploring its potential and limitations to maximize
its effectiveness in learning and motor skill development in vocational students.
5. Recommendations for future research
Based on the results and identified limitations, several areas for future research are suggested.
First, it is crucial to conduct longitudinal studies assessing the impact of gamification on motor
skill development over time, which would allow for a deeper understanding of sustained
effects. Furthermore, it is recommended to investigate how different educational contexts and
student characteristics influence the effectiveness of gamification strategies, which could help
to tailor interventions more effectively.
It is also suggested that teacher training be explored as a key factor in the implementation of
gamification. Research that analyzes how educator training affects the effectiveness of
gamified strategies could provide valuable information for educational practice. Finally, it
would be beneficial to conduct studies that compare different gamification approaches across
disciplines and educational levels, which could contribute to a broader understanding of their
impact on learning and motor skill development.
In conclusion, this systematic review has identified patterns and trends in the impact of
gamification on motor skills development in vocational students, providing a solid foundation
for future educational research and practice. As gamification continues to gain popularity in
the educational field, it is critical to continue exploring its potential and limitations to
maximize its effectiveness in learning.
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Vol.4 N°1 (2024) , [ e- 2407] MANAGEMENT - Advanced Journal E-ISSN:3028-9408 https://gestiones.pe/index.php/revista © Advanced Studies Research
Systematic Review: Gamification to Manage Meaningful Learning and Improve Motor Skills in Students
with Technical Training == ...
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Conflict of interest: The authors declare that they have no conflict of interest.
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